The Regulators | The death of OpenGL in the gaming industry

The death of OpenGL in the gaming industry

Tuesday, 12 August 2008 11:23 by Hawthorne

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The Release
http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_specifications_to_support_latest_generations_of/

The Whine
http://www.gamedev.net/community/forums/topic.asp?topic_id=504547&PageSize=25&WhichPage=4

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=243145

The much anticipated release of OpenGL 3.0 was made this week. I wont go into much detail but I would like to point out that OpenGL from a developers standpoint has abandoned the Gaming Platform all-together in lieu of making a better 2.0 i.e 3.0 is not anyhting new at all, it is 2.0 with more extensions.

OpenGL and the backers of this technology have TOTALY failed this community. There is one thing that is clear: DirectX is the King of Gaming.

 -Haw

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