Wednesday, 28 January 2009 15:44 by
Mithian
After 5 months of slaving away... and not playing games, we have come up victorious. This is our final game project
and upon release, it means all who programmed on this game just graduated Full Sail University. This is our first stab at a
code project in full on 3D... and the BEST racer to ever come out of Full Sail.
Hold on to the seat of your pants and power-up your shields! Try your
best against the most skilled and ruthless racers from across
the galaxy at the Smuggler Racing League, where the speeds are high and the stakes are higher! Compete on the fastest and most
dangerous competition courses in the Universe in your quest to become
the most dominate racer the Smuggler Racing League has ever seen!
To be able to play this game you must have the latest version of directX9.0c (webinstaller attached at end)
And you must have a PC that wasn't made in the 90's....or a Mac
Enjoy everyone, we plan on making revision and coming out with a version 1.1 sometime in the near future.
***IF YOU DO NOT HAVE THE LATEST DIRECTX DOWNLOAD THE FIRST FILE AS WELL***
Monday, 17 November 2008 14:13 by
Mithian
Hail gamers.
We have put together a little video of our feature fragment with some improved texture assets.
There is collision added with the walls and power-ups, you can see I am an dreadful driver, and there is only one power-up at the beginning.
Also, there are the AI racers that are there to compete against..

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DOWNLOAD LINK :: DOWNLOAD LINK :: DOWNLOAD LINK ::
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FeatureFrag2.wmv (3.42 mb)
At the moment we only have one segment of track, so that’s all you get to see now. By the time we have testing,
in about a week from now, we will have multiple pieces of track and the ability do do multiple laps.
If you wish to participate in testing, please look to the forums for testing times and dates.
Stay tuned, and remember..Starships don’t need keys.
Mithian
Friday, 7 November 2008 04:21 by
Mithian
Hello All!
We are proud to present you with our newest "Milestone" in our
project, Feature Fragment 1. After some revision, we have come up with
some cool stuff!
This is our first track segment and piece of track that is textured and
implemented. I wanted to clarify, the first post I made had a
picture that is from F-Zero GX.
That was one of our proof of concept pictures, we used
it for place holding and concept. Here is some ACTUAL game footage.
DOWNLOAD BELOW *LINK*
BS_FeatureFrag1.5.wmv (4.16 mb)
Beta Test will be coming soon, look to the forums for more information. NOTE: ALL TEXTURES ARE PLACE HOLDERS!!
Mithian