The Regulators | All posts tagged 'wow'

Ultima On Wow

Thursday, 2 April 2009 00:36 by Hawthorne

Imagine a good stable environment like WOW, with a rule set like UO, with full loot drops, no multi-instanced dungeons, all controllable content , housing, crafting, resource control and more?

Would that appeal to you?

If it does I would like to invite each of you to help test and shape a new WowServer running ArcEMU with wow/bc/wotlk 3.0.9.

If you would like to play or help out contact me here or Hawthorne@theregulators.org with your Account name and password that you would like.

Steps to participate:
1) Download the UO-WOW Launcher http://www.theregulators.org/UltimaOnWow.zip
2) Make sure your comptuer has .NET 2.0
3) Download the WOW Client (http://www.theregulators.org/InstallWow.zip) and patch to 3.0.9
4) Run UltimaOnWow.EXE (AS ADMIN!!!!)
5) Press Connect.

Once you've done this it will make the adjustments needed to log onto this server. Once you exit the launcher it will revert back to your Original WOW setup for retail servers.

A forthcoming web page and more information will be ready soon.
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Vote no on the MMO bailout.

Saturday, 13 December 2008 23:44 by Hawthorne

It is high time MMO consumers spoke up about the quality of service they get. I do not even have to start naming many games before the picture becomes very clear, and that picture is that MMO makers are failing to make games that we as players want to play.

Here are the latest 3 offerings:

  • Age of Conan
  • Tabula Rasa
  • Warhammer

Each of these games have been outright failures (as far as gaming guilds and the community are concearned). You will find that if any major PVE or PVP guilds are left in those games it is simply because they do not want to go back to World of Warcraft or have nothing better to do.

So what are the problems?

  1. No community relations with existing communities. These people have NO clue who they are making games for and have no idea what we want. Not to mention the fact that the ideas they put forward are already done very well by SINGLE PLAYER games. Such as "Collections" ala EQ2 where you run around for hours collecting trinkets to get a reward. You can do this in Fallout 3 or some other single player game so why woudl anyone pay you 15 dollars a month? 
  2. Everyone wants to make a WOW killer. Here is a piece of advice. STOP, if people want to play WOW they will play it, you can't beat it until you buy it and become it, because WOW is WOW and if people want to play it they will PLAY WOW NOT YOUR  CLONE OF WOW. (Warhammer).
  3. Stop dictating play styles. I dont know if I can stress this enough. You developers simply have to stop trying to tell the public how to play your games, and simply provide players the tools to govern, police and socialize for themsevles.
  4. Stop making single player content in a MMO world. I mean seriously, this is just poorly thought out content. Here are some questions you should ask yourself if you are designing a system for a MMO, if your answers do not satisfy those questions you may want to reevaluate your idea. Does it affect other players? (yes it should), Can I do it alone (maybe, but probably not), Would I pay a company for this experience (yes I should want to)
  5. Pro and anti social gaming habbits must be advocated, encouraged and nurtured. You simply cannot have cotton candy clouds, gum drop smiles and happyland, without the nasty dirty stinky festering decay that lies beneath. To ignore that aspect of gaming making and the community is simply suicide.
  6. Risk and reward must be comensurate. Item lose, death, item degredation all must have a place or your economy will simply not exist, if your game has no economy, no crafting, no resources to fight over, collect and sell then you have a failure of a game on your hands. 

 

I could go on with a list of 20 points and the turn around and point to article after article of the disasters that have been forced upon this community as if we are supposed to just enjoy it. Well we don't and the numbers prove my words. Tabula is gone, AOC has laid off 70% of its staff and Warhammer is a disappointment even tho mythic and EA are still acting as if its going to be ok. I have news for you boy's it is not going to be ok and your product is on the way out the door before it's even gotten a foot in.

So don't bail out the "Big" game makers, do not become to the game industry what our congress is to the car industry, just another sucker waiting to buy a lemon. Demand better.

 

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